Then What Happened?
August 29, 2009
I promised to post more stats on Plink. Let’s pretend I originally set out to do a year long study then decided to give it to you early. That’s so much cooler sounding than “I’ve been so busy with other projects I haven’t posted.” So here it is:
The numbers look huge but those are actually rather modest for a flash game it seems.
9 months, 1 week in the wild. (published November 23, 2008)
- Total Views: 283,679
- Total Hosts: 143
This doesn’t show the Kongregate numbers but they were along the same lines.
Total income from all sources (Mochi and Kongregate) ~$20
Lessons Learned:
- The system works. Mochi, Kongregate, etc. can really get your game out there.
- You need a popular game to make much money directly off ads. (Plays in the millions).
- Developing Flash games under Linux is still a little painful. Serious developers should probably use the Adobe tools.
- There’s plenty of free content out there from places like 8bitrocket.com and freesound.org
- There’s are also enough free libraries and tools out there like APE to really give a newcomer a great start.
Would I do it again?
I think I will probably write another game someday, maybe something to tie into another project. I like the idea of tiny games that talk to each other and serve a purpose like design or negotiation. Imagine if you work day could be a series of interactive games, not just figuratively, but literally. After all, “Play is work you enjoy doing for nothing.” — Evan Esar
Next Up: A brand new project!
